Todays there was just some time to test the ideas and place the structures as planned. One special is the track on the "outside" of the buildings, please notice the safety arrangement that will keep the trains on the right place despite the short distance to the edge.
Here´s also the hardboard that outlines some of the roads visible.
Next step was to begin the terraforming and make the landscape with connecting road more smooth. The "Goo" used is a mixture of plaster, glue, sawdust and paint.
Today the work progressed in two steps. The first was laying tracks on the roadbed that was finished earlier this week. The right side will hold "Farmers Coop" with a small storage shed and the left some small cottages and a car workshop
The kit a number of steps further. The corrugated metal sheets got a rusty look with dry brushed silver paint and then a rust wash. The windows and doors got som Burlington Green to make the building a bit more colorful. Tomorrow the elevator will hopefully got the roofs on and a number of more details attached.
One of the buildings will be Walthers "Valley Growers Ass." which will add some traffic in boxcars (with grain doors) or covered hoppers depending to which era the traffic session will be in.
Connecting to the junction on the northern side is the small fictious village "Crawford Valley"
The module is already waiting for some paint in my garage. Compared with the trackplan has the elevator and its track changed places.